The link is here. Some of the positive feedback:
It’s nice to see it develop over time! Some parts of the Twinity vision are much better articulated these days; the mixing of real and virtual for instance is becoming much more obvious as a center piece of Twinity’s offering.
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In the past, I’ve had a lot of crashes with Twinity. Today I adjusted the Twinity resolution to match my screen resolution (1440×900), and this seems to have a positive effect. I now can use control-alt to switch between Twinity and other applications without Twinity crashing, and the graphics look better too.
Some of the areas where we still need to improve:
Too bad one can’t control the lighting in Twinity – for the European market, it means shopping in a dark store as you can see. Twinity’s day/night cycle has always matched the real world cycle, and while I appreciate why that’s done (remember, mixing virtual and real), the result is that I’m always stumbling around in the dark when visiting Berlin.
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I’m still experiencing performance issues. Lots of harddisk and network activity, and lots of lag
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The Twinity client still feels clunky
We’re working on all three of those areas, and we hope to have improvements in all three areas in the next few releases.