We released a new version of our core engine today, which mainly includes a new user interface rendering system that improved the performance of UI rendering significantly.
The new UI renderer automatically groups all UI elements into texture atlases. This makes it possible to draw the UI elements with much less draw-calls and therefore leaves more performance for rendering the 3d part of the scene.
Two small issues are already identified (black icon textures) and will be fixed with the next hot-fix patch.
Comments 2
There is no huge change as far as I noticed in performance.
Unfortunately, I have to agree with Nimrod. I didn’t notice anything had changed; if anything, the UI seemed much slower to respond to my mouse than before. 🙁