@Jon, thanks for your feedback. While Twinity is unique, we agree that many of its features overlap with Second Life features. That includes most of the core virtual world technologies, such as multiuser interface, avatars, the ability to create virtual items and content and the 3D environment. As far as we’ve seen, NearGlobal appears to be more along the lines of a 3D city browser, without person-to-person interaction or virtual items. It’s not good or bad – just different.
@Jon: You know, I’ve been reading this blog since its inception and what I don’t understand is why there seems to be a need on the part of certain commenters to sing the praises of Near Global at the expense of Twinity.
If you think this is a good way of promoting Near Global, it isn’t. It actually casts the project in a bad light, because it seems as if the only thing it has going for it is negative campaigning– i.e, “NG is good because Twinity is not as good.” As a gamer, that doesn’t really inspire confidence in NG, because if it really had something new to offer, its “fans” wouldn’t have to resort to such tactics to promote it.
Another thing that frustrates me are the constant comparisons to “Second Life.” Second Life did not invent the multiverse, so there’s nothing “all SL” about Twinity; it’s using the same format that countless multiverses from There to Moove have been modeled on since the late ’90s. If it is “all Second Life” (in other words, just an SL clone), then it is also “all Moove/Active Worlds/ There/ Cyber Town/ Kaneva” as well.
Lastly, people really need to understand what it is before comparing it to other programs. It’s *not* a multiverse or social world. It’s just a 3D interface to allow people to shop and interact on a very limited level. So for those of you who want to keep making comparisons between Twinity and NG, you’re doing Near Global a huge disservice by misrepresenting it as a “social world.” People will log on expecting avatars and all kinds of social interactions, only to see that there’s virtually none and that individuals don’t have bodies or anything; they’ll just be beams of light.
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It’s all a bit second life. I downloaded NearLondon and that has the potential to be a serious virtual world – looks way better too
@Jon, thanks for your feedback. While Twinity is unique, we agree that many of its features overlap with Second Life features. That includes most of the core virtual world technologies, such as multiuser interface, avatars, the ability to create virtual items and content and the 3D environment. As far as we’ve seen, NearGlobal appears to be more along the lines of a 3D city browser, without person-to-person interaction or virtual items. It’s not good or bad – just different.
@Jon: You know, I’ve been reading this blog since its inception and what I don’t understand is why there seems to be a need on the part of certain commenters to sing the praises of Near Global at the expense of Twinity.
If you think this is a good way of promoting Near Global, it isn’t. It actually casts the project in a bad light, because it seems as if the only thing it has going for it is negative campaigning– i.e, “NG is good because Twinity is not as good.” As a gamer, that doesn’t really inspire confidence in NG, because if it really had something new to offer, its “fans” wouldn’t have to resort to such tactics to promote it.
Another thing that frustrates me are the constant comparisons to “Second Life.” Second Life did not invent the multiverse, so there’s nothing “all SL” about Twinity; it’s using the same format that countless multiverses from There to Moove have been modeled on since the late ’90s. If it is “all Second Life” (in other words, just an SL clone), then it is also “all Moove/Active Worlds/ There/ Cyber Town/ Kaneva” as well.
Lastly, people really need to understand what it is before comparing it to other programs. It’s *not* a multiverse or social world. It’s just a 3D interface to allow people to shop and interact on a very limited level. So for those of you who want to keep making comparisons between Twinity and NG, you’re doing Near Global a huge disservice by misrepresenting it as a “social world.” People will log on expecting avatars and all kinds of social interactions, only to see that there’s virtually none and that individuals don’t have bodies or anything; they’ll just be beams of light.
Just a thought.